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} /* String */ code span.va { color: #19177c; } /* Variable */ code span.vs { color: #4070a0; } /* VerbatimString */ code span.wa { color: #60a0b0; font-weight: bold; font-style: italic; } /* Warning */ .display.math{display: block; text-align: center; margin: 0.5rem auto;} </style> <!--[if lt IE 9]> <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script> <![endif]--> </head> <body> <h2 id="demo">Demo</h2> <pre><code>(func $Factorial_f (param i32 i32) (result i32) (local i32) ;;> fn f(i: Int(32), j: Int(32)): Int(32) = { ;;| val res: Int(32) = ;;| (i + j); ;;| res ;;| } ;;> i local.get 0 ;;> j local.get 1 ;;> (i + j) i32.add ;;> val res: Int(32) local.set 2 ;;> res local.get 2 ) (func $Factorial_fact (param i32) (result i32) ;;> fn fact(i: Int(32)): Int(32) = { ;;| (if((i < 2)) { ;;| 1 ;;| } else { ;;| (i * fact((i - 1))) ;;| }) ;;| } ;;> i local.get 0 ;;> 2 i32.const 2 ;;> (i < 2) i32.lt_s ;;> (if((i < 2)) { ;;| 1 ;;| } else { ;;| (i * fact((i - 1))) ;;| }) if (result i32) ;;> 1 i32.const 1 else ;;> i local.get 0 ;;> fact((i - 1)) ;;> i local.get 0 ;;> 1 i32.const 1 ;;> (i - 1) i32.sub call $Factorial_fact ;;> (i * fact((i - 1))) i32.mul end )</code></pre> <h2 id="wasm-basics">WASM basics</h2> <h3 id="stack-machine">Stack machine</h3> <ul> <li>WASM is a stack based machine.</li> <li>WASM has types. We will use exclusively i32.</li> <li>Instructions can push or pop values from the stack. <ul> <li>i32.const x : push x to the stack.</li> <li>i32.add : pop 2 values, add them and push the result.</li> <li>drop : pop a value and ignore it.</li> </ul></li> <li>Locals can store values inside a function. Useful for val definitions among others. <ul> <li>local.get x : get xth local</li> <li>local.set x : set xth local</li> </ul></li> <li>Globals store program wide values. <ul> <li>global.get x : get xth global</li> <li>global.set x : set xth global</li> </ul></li> <li>Control flow. <ul> <li>if : pop value from stack, if 0 goto else otherwise continue.</li> <li>call : pop arguments from the stack, jump to function.</li> </ul></li> </ul> <h2 id="function-calls">Function calls</h2> <p>How to call a function: - Push the required number of arguments on the stack. - Call the function. The call instruction will pop the arguments and place them in the locals. - The result will be placed on top of the stack.</p> <pre><code>(func $f (param i32 i32) (result i32) local.get 0 local.get 1 i32.add ) ( i32.const 3 ;; arg 0 i32.const 4 ;; arg 1 ;; A call $f ;; B ) A: | | | 4 | <-- arg 1 | 3 | <-- arg 0 |-------| B: | | | | | 7 | <-- result |-------| </code></pre> <h2 id="store">Store</h2> <pre><code>Store 3 at address 48 | | | | | | |--------| <-- bottom of the stack `i32.const 48` | | | | | 48 | <-- address |--------| <-- bottom of the stack `i32.const 3` | | | 3 | <-- value | 48 | <-- address |--------| <-- bottom of the stack `i32.store` pops 2 values from the stack | | | | | | |--------| <-- bottom of the stack Heap | address | 0 | 1 | 2 | .. | 47 | 48 | 49 | .. | |---------|----|----|----|----|----|----|----|----| | value | 0 | 0 | 0 | .. | 0 | 3 | 0 | .. | ^ value written</code></pre> <h2 id="values">Values</h2> <p>Very similar to java.</p> <ul> <li>Ints are represented simply with an i32.</li> <li>Bools are represented with an i32, false = 0, true = 1.</li> <li>Unit is represented with an i32 with value 0.</li> </ul> <h3 id="strings">Strings</h3> <pre><code>| address | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | |---------|----|----|----|----|----|----|----|----| | value | 104| 101| 108| 108| 111| 33 | 0 | 0 | | ascii | h | e | l | l | o | ! | \0 | | | | | | | 24 | <-- pointer to string |--------| <-- bottom of the stack </code></pre> <h3 id="adts">ADTs</h3> <ul> <li>store the value on the heap to reduced the size to the size of a pointer.</li> <li>store which constructor the value holds.</li> </ul> <div class="sourceCode" id="cb5"><pre class="sourceCode scala"><code class="sourceCode scala"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="kw">def</span> <span class="fu">getList</span><span class="op">():</span> <span class="ex">List</span> <span class="op">=</span> <span class="op">{</span> <span class="op">...</span> <span class="op">}</span></span> <span id="cb5-2"><a href="#cb5-2" aria-hidden="true" tabindex="-1"></a></span> <span id="cb5-3"><a href="#cb5-3" aria-hidden="true" tabindex="-1"></a><span class="kw">val</span> ls<span class="op">:</span> <span class="ex">List</span> <span class="op">=</span> <span class="fu">getList</span><span class="op">();</span></span> <span id="cb5-4"><a href="#cb5-4" aria-hidden="true" tabindex="-1"></a><span class="co">// What is the size of list here?</span></span> <span id="cb5-5"><a href="#cb5-5" aria-hidden="true" tabindex="-1"></a><span class="co">// Is it a Nil or a Cons?</span></span></code></pre></div> <pre><code>Cons(42, Nil()) | address | value | |---------|---------| | 0 | 1 | \ | 1 | | | constructor id. | 2 | | | Cons | 3 | | / | 4 | 42 | \ | 5 | | | first member: int | 6 | | | 42 | 7 | | / | 8 | 1234 | \ | 9 | | | seconder member: pointer to Nil | 10 | | | 1234 | 11 | | / Field offset = 4 + 4 * field number ==> Utils.scala:adtField </code></pre> <h2 id="allocation">Allocation</h2> <p>Utils.scala:memoryBoundary is the index of a global variable that holds a pointer to the next free bytes.</p> <h3 id="example-in-pseudocode">Example in pseudocode:</h3> <p>Start of the program:</p> <pre><code>global.set(memoryBoundary, 0)</code></pre> <p>We want to allocate “hello!” = 7 bytes (don’t forget the null terminator).</p> <p>Store current memory pointer as pointer to our new string:</p> <pre><code>hello_string = global.get(memoryBoundary)</code></pre> <p>Increment the memory boundary by 7 (size of string).</p> <pre><code>global.set(memoryBoundary, global.get(memoryBoundary) + 7)</code></pre> <h3 id="with-webassembly-instructions">With webassembly instructions:</h3> <pre><code>;; With memoryBoundary = 0. ;; Load the current boundary for string global.get 0 ;; Load it again for the arithmetic global.get 0 ;; length of string i32.const 7 ;; base + length = new boundary i32.add ;; store new boundary global.set 0 ;; now the string pointer is on the stack, we just ;; need to copy the character's bytes into it. ...</code></pre> <h2 id="pattern-matching">Pattern matching</h2> <p>A pattern matching expression:</p> <pre><code>e match { case p1 => e1 ... case pn => en }</code></pre> <p>can be considered to be equivalent to the following pseudocode:</p> <pre><code>val v = e; if (matchAndBind(v, p1)) e1 else if (matchAndBind(v, p2)) e2 else if ... else if (matchAndBind(v, pn)) en else error("Match error!")</code></pre> <p>matchAndBind is equivalent to this:</p> <pre><code>WildcardPattern: "case _ => ..." matchAndBind(v, _) = true IdPattern: "case id => ..." matchAndBind(v, id) = { id = v; true } LiteralPattern: "case 3 => ..." matchAndBind(v, lit) = { v == lit } CaseClassPattern: "case Cons(x, _) => ..." matchAndBind(C_1(v_1, ..., v_n), C_2(p_1, ..., p_m)) = { C_1 == C_2 && matchAndBind(v_1, p_1) && ... matchAndBind(v_m, p_m) }</code></pre> </body> </html>